Real-world adventures

Explore your world.
Hunt real treasures.

Treasure Hunt Explore: an explorer kneeling in a sunlit forest with a treasure map, phone and magnifying glass.

Every hunt is an expedition. Rediscover the streets, parks and trails you thought you knew, guided by geofenced waypoints and hidden QR, NFC and BLE checkpoints. Join a treasure hunt near you, or create your own and invite friends to play. Some hunts are pure exploration, played just for the fun of it; others hide real treasures the creator ships to your door.

Get it on Google Play (early access)Try the iOS beta on TestFlight

In beta testing now: early access on Google Play, TestFlight on iOS. Anyone can join.

Treasure Hunt Explore: an explorer kneeling in a sunlit forest with a treasure map, phone and magnifying glass.
What you can do

Create. Explore. Reward.

Three sides to every hunt: build one with the five-step planner, explore your way through one in the real world, or win treasures that arrive at your door.

Create

Plan waypoints on a real map, stash treasures, and link or hide waypoints to shape how players move. GPS verifies every waypoint; hide QR, NFC or BLE markers where you want players to search, or to keep GPS cheats out. Test it yourself, then release it to the world.

Explore

Join a hunt from the feed and set out. Navigate the real world to each waypoint, step inside the 15 m geofence and tap Verify. Your GPS position proves you're there, or scan the marker the creator hid. Solve challenges and quests along the way.

Reward

Claim treasures into your 10-slot backpack and lock them in by extracting through an exit waypoint. Treasures are real prizes: the creator ships them to you when you make it out.

Gameplay layer

More than a walk in the park.

Creators can layer full game mechanics on top of any hunt, or keep it a pure location adventure. Both are first-class.

Challenges

Quiz questions and secret codes that gate waypoints, treasures or quests, graded on the spot, with creator-set retry cooldowns.

Quests

Storylines with ordered objectives (reach a waypoint, scan a marker, collect an item, crack a challenge) and rewards at the end.

Items

Keys and tools you pick up along the way. Some challenges won't open without the right item in your inventory.

Clues

Hints that reveal themselves as you progress, collected automatically into your clue log, so the trail never goes cold.

The map

One map, shaped how you like.

There's no map style to pick. Link the waypoints that should lead to each other, hide the ones that should be earned, mark where players may start, and get a guided trail, an open sweep, or both at once.

S 1 ? ?
Guided

Linked and hidden

Hidden waypoints surface only once a player verifies one that leads to them: your route, one step at a time.

S S X
Open

Unlinked and open

No links at all: every waypoint stands alone, open from the off and collected in whatever order players fancy.

S 1 ? S X
Mixed

A bit of both

Mix them in one hunt: a fixed chain through the middle act, loose waypoints around it, a hidden finale.

See how the map works

Community

A feed full of adventures.

Released hunts land in your home feed as rich cards. Filter by distance, duration, gameplay and rewards, then jump in.

Discover & filter

Browse the feed, filter hunts by what matters to you, and see path length, waypoint count, participants and distance at a glance.

Votes from players

Hunts carry upvotes from the players who actually joined them, so the best adventures rise to the top.

Creators & profiles

Follow creators, message them, comment on hunts with photos, and track your own journey in your Journal: plans released, sessions played, rewards claimed.

Fair & simple pricing

Free to play. Free to publish.

Playing hunts costs nothing, every tier lets you build and test without limits, and the free tier puts up to five hunts live in front of the world. Subscribe when you outgrow that.

Free

Adventurer

Play unlimited hunts. Build and test your own without limits, and publish up to 5 live hunts (15 waypoints and 10 players each). A live hunt nobody plays for 60 days is paused; any play resets the clock.

Explore

Explore

20 live hunts instead of 5, and bigger in every direction (50 waypoints, 40 challenges, 30 quests, 100 players, a 3000 km radius and open-ended runs), plus more hunts and queues on the go at once, and priority when a queue admits the next player. And your hunts stay live: they are never paused for going quiet.

Compare the plans in full

Subscription prices are shown in the app on Google Play and the App Store. The pause rule is explained in the FAQ.

Get the app

Ready to start exploring?

Treasure Hunt Explore is in beta testing and open to everyone: early access on Google Play, TestFlight on iOS. Join the beta today.

Get it on Google Play (early access)Try the iOS beta on TestFlight
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