Find a hunt, join it and play
Find a hunt near you, join it and walk it from the first waypoint to the last, then extract with your treasure and follow your prize until it's in your hands.
Every hunt has two sides: the creator who designs it, and the explorer who walks it. Both follow short, clear flows.
Join a hunt, prove you stood at each waypoint, then exit through an extraction to lock your rewards in for good.
Pick a hunt from your home feed and tap to join. If it has a participant cap, you'll be slotted into a FIFO queue and admitted as soon as a place frees up.
Navigate to the waypoint in the real world and step inside its 15 m geofence, then tap Verify. On a GPS-only waypoint, that's it. Where the creator hid a marker, find it and scan the QR code, tap the NFC tag, or let the app pick up the beacon. Solve any challenges or quests the creator put in your way.
Each completed waypoint can give you one treasure for your 10-slot virtual backpack. Reach an extraction waypoint before your session runs out to keep everything, and the creator ships your real prizes to you.
Find a hunt near you, join it and walk it from the first waypoint to the last, then extract with your treasure and follow your prize until it's in your hands.
The planning wizard walks you through every decision (info, waypoints, markers, treasures), then validates the whole map before it lets you release.
Name your hunt, describe it for the feed, and set the time rules: open-ended with an extraction buffer, or event-based with a hard end date. Either is yours to build and test, but releasing an open-ended hunt is an Explore feature.
Drop Start, Path and Extraction waypoints on the map, then shape the route: link the ones that should lead to each other and hide the ones that should be earned. Choose how each waypoint is verified: by GPS alone, or by GPS plus a progress marker scan.
Optional. For waypoints where you want a search on the spot, or protection from GPS cheats, assign QR, NFC or BLE markers from your Progress Marker Vault, place each one inside the waypoint's 15 m geofence, and write a location clue so players can find it. Waypoints you leave on GPS need nothing here.
Stash treasures from your Treasure Vault on your waypoints. These are the real prizes you'll ship to players who extract with them.
The wizard checks the whole plan (reachability, marker coverage, safety), then you test-walk it yourself before advancing it to Release.
Want game mechanics too? An optional Gameplay editor adds challenges, quests, items and clues on top of any plan. Part 2 below builds them step by step, and Features lists them all.
From an empty plan to a hunt players can find: waypoints and a route, a hidden QR code with its clue, a real treasure, a playtest with simulated walking, then release. Filmed on a real hunt in Regent's Park, London.
Turn the hunt from Part 1 into a game: quiz, code and picture-puzzle challenges, items that unlock things, clues and quests that chain into a storyline, then a playtest from start to finish.
Music in the video guides: “Carefree” by Kevin MacLeod (incompetech.com), licensed under CC BY 3.0.
GPS alone, or GPS plus a marker the player has to find and scan on the spot. Choose waypoint by waypoint and mix both in one hunt.
Where the phone says it is.
GPS geofenceSomething to find, and proof they're there.
QR code
NFC tag
BLE beaconOfficial QR stickers and Bluetooth beacons are available on our store.