Two plans.
One game.
Playing is free. Building and testing your own hunts is unlimited on both plans. Explore raises the ceilings: more hunts live at once, bigger hunts, longer runs, and a place at the front of the queue. Nothing is locked behind a door.
Free to play. Free to publish.
The free plan puts five of your hunts live in front of the world. Subscribe when you outgrow it, not before.
Free
Trying it out, one-off events, a hunt for friends
Play unlimited hunts. Build and test your own without limits, and publish up to 5 live hunts (15 waypoints and 10 players each). A live hunt nobody plays for 60 days is paused; any play resets the clock.
See every limit ↓
Explore
Regulars, seasonal and city-scale hunts, running a community
20 live hunts instead of 5, and bigger in every direction (50 waypoints, 100 players, a 3000 km radius and open-ended runs), plus priority when a queue admits the next player. And your hunts stay live: never paused for going quiet.
See every limit ↓Every limit, both plans.
These are the exact numbers the app enforces: nothing rounded, nothing hidden. If a number here changes, it changes in the app the same day.
| Limit | Free | Explore Subscription |
|---|---|---|
| Hunts on the go at once | 2 | 4 |
| Queues you can wait inWhen a hunt is full you queue for the next free seat, and keep exploring elsewhere meanwhile. | 2 | 10 |
| Priority when a queue admits the next playerNobody is skipped for good: a free player always keeps their turn. | — | |
| A session survives without play forThen it expires and your progress in that hunt is over. We warn you before that happens. | 7 days | 15 days |
| Items carried at onceIn-hunt tools like keys and lanterns. Rewards you've won are never capped: they go straight into your backpack. | Up to 3 | The creator's setting |
| Limit | Free | Explore Subscription |
|---|---|---|
| Live hunts at onceHunts in Release, open to players. Drafts and hunts in testing don't count. | 5 | 20 |
| Waypoints per hunt | 15 | 50 |
| Challenge gates per huntQuizzes, secret codes and picture puzzles that gate a waypoint, an item or a quest. | 7 | 40 |
| Quests per hunt | 4 | 30 |
| Players in a hunt at the same timeSeats recycle: when someone finishes, the next player in the queue takes their place. A hunt capped at 10 serves far more than 10 people over its life. | 10 | 100 |
| Hunt radiusHow far apart the waypoints of one hunt may be. | 1 km | 3000 km |
| How long a hunt can runFree hunts need an end date. Explore hunts can run with no end date at all. | Up to 30 days | Open-ended |
| A quiet hunt is paused afterPaused means hidden from the feed and closed to new players. It is never deleted, and any play resets the clock. What pausing means → | 60 days | Never |
Subscription prices are shown in the app, in your own currency, on Google Play and the App Store.
What every explorer gets.
The game itself is never behind the subscription. Every one of these is yours on the free plan.
What "paused" means, in one sentence
A free-plan hunt nobody has played for 60 days is hidden and closed to new players: never deleted, you're told 30 days before, and it comes straight back when you subscribe (or you can retire it and free the slot). The full rule is in the FAQ →